Laio Math
Overview
public static Vector3 CalculateQuadraticBezierPoint(UnityEine.Vector3 Start, Vector3 End, Vector3 Control, float t)
public static float GetBlend(float current, float min, float max)
public static float FromBlend(float alpha, float min, float max)
public static float GetBlend(Vector3 current, Vector3 min, Vector3 max)
public static Vector3 ClampPoint(Vector3 point, Vector3 segmentStart, Vector3 segmentEnd)
public static Vector3 ProjectPoint(Vector3 point, Vector3 segmentStart, Vector3 segmentEnd)
private static Vector3 ClampProjection(Vector3 point, Vector3 start, Vector3 end)
public static Vector3 RotateAround(Vector3 point, Vector3 pivot, Quaternion rotation)